storagegugl.blogg.se

Moral instanity pathfinder
Moral instanity pathfinder










moral instanity pathfinder

They were obviously not ok with robbery and the like, and slowly shifted our party towards doing more Good missions. We did a lot of questionable things as a party (robbery, etc), but eventually as characters died and players had to drop out and we added new players, we ended up with a LGgood paladin and cleric on our team. The campaign started out with us each waking up in individual jail cells in the same cell block and went from there. Almost everyone in the party started out Neutral or CNeutral, with one Evil character. So this isn't a moral dilemma but we had a campaign with interesting alignment progression. There were plenty of other options in the game that were considered in less than a thought because they were the obviously evil thing to do.Ī good choice doesn't just challenge the players on a good-evil line, but also on a cost-gain line or on a pragmatic/idealistic kind of line. My point is both options held real merit to the party. One of my proudest moments as a GM since it gave the party so much pause to come to a decision.

#MORAL INSTANITY PATHFINDER FULL#

Not to mention that the spirit was an unknown entity mostly.Īfter a full session of just debating this topic they decided to go for the spirit and eliminate the tribe to see this done. The players were interested in having the spirit join their side, but that would mean the undoing of the tribe of barbarians that they had worked so hard to acquire. Apparently the tribe had generations ago imprisoned the spirit, and only by exacting his revenge could he be freed from the prison. He was possessed by an intelligent item: A dagger which held an evil undead spirit. The barbarians were very useful and the leader of the players had even agreed to marry the daughter of the previous chieftain to cement future cooperation.Įnter a possessed shaman. The players had worked hard to assimilate a tribe of barbarian warriors into their evil operation.

moral instanity pathfinder

The best choice in a recent game I ran was in an evil campaign.

moral instanity pathfinder

A kick-the-puppy / love-the-puppy choice in most games doesn't matter. They are considerations for the party to make towards objectives that they are looking to achieve. Maybe present it as the only obvious course of action through NPC's but if the players wait it out and are smart, will discover the better course of action through clever thinking. I'd have to make the situation tempting enough for them to consider such a course of action, so it might be something they think they need to do to resolve a situation. I would want to test each character individually on things against their beliefs and alignments. I tried once but it wasn't in Pathfinder and nearly tore a group apart when some wanted to be good and heroic and others wanted to side with evil. I'd love to throw moral dilemmas at players. In other RPGs that don't hold true to an alignment system with drawbacks to acting evil, it might not work. These kinds of themes probably work best in a game like Pathfinder where alignment matters, since acting outside your morality/alignment will often leave you without your class abilities. Moral dilemmas only work if your group is trying to be heroic or has any semblance of decency.












Moral instanity pathfinder